Tag: human garundi

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  • Home Page

    h2. Welcome to your campaign home page. This is the front page of your campaign and what the world sees when they first check out your campaign. Click the 'Edit this Page' button below to update this page and give a description of your campaign.

  • Main Page

    Gameplay Systems: * [[Archetypes]] * [[Bounties]] * [[Infamy and Disrepute]] * [[Plunder]] * [[Rum Rations]] * [[Seasickness]] * [[Variant Rules]] Gods of the Shackles: * [[Achaekek]] * [[Angazhan]] * [[Aroden]] * [[Asmodeus]] * [[Besmara]] …

  • Flag Types and Positions

    h3. Flag Types On the sea, the position of your flag can mean the diffrence between life and death. Even pirates prefer to obey flag etiquette unless they’re deliberately attempting to deceive others. Three types of flags are commonly used on the …

  • Pirate Codes

    Ships cannot function without order and structure. Every captain has her own preferred rules and enforces those edicts in different ways. While the rules may vary from ship to ship, pirates as a group have developed general codes of conduct. When pirates …

  • Shipboard Conduct

    Many of the following rules are common sense, and may be enforced on pirate, military, and merchant vessels. • Any sailor caught below deck with open flame, magical or mundane, will suffer 10 lashes. All candles and lanterns are to be extinguished at …

  • Pirate Slang

    Pirates and sailors use many technical terms and also develop their own shorthand at sea. Many of the terms below have become common on ships and in port cities, particularly in dock districts. *Adrift:* Floating loose at sea. Can also mean someone who …

  • Infamy and Disrepute

    Some pirates only do what they do for the promise of wealth, being little more than brigands of the waves. Others do it for the reputation, fearsomeness, and power that comes with numbering among the most notorious scallywags on the seas. That’s where …

  • Plunder

    There’s a difference between plunder and the gold pieces in a pirate’s pocket. While gold doubloons and fabulous jewelry can be plunder, pirates are rarely lucky enough to encounter a ship with a hold full of such treasures. Typically, there are trade …

  • Roles Aboard a Pirate Ship

    *Boatswain:* The boatswain, or bosun (pronounced “bosun” either way), is responsible for the upper deck of the vessel and above. This makes the boatswain accountable for all rope, rigging, anchors, and sails. At the start of the day, the boatswain and …

  • Pirate Entertainments

    *Arm Wrestling:* Not merely typical arm wrestling bouts, such matches are usually conducted on a barrel top covered in broken glass, knives, or caltrops. Participants make opposed Strength checks, with the higher result determining the winner, and the …

  • Besmaran Familiars

    A cleric of Besmara may give up one domain in exchange for a bird, blue-ringed octopus, king crab, monkey, or any of the familiars presented in the Core Rulebook. The cleric uses her cleric level as her effective wizard level for this purpose. A ranger …

  • Customized Summon List

    Besmara’s priests can use summon monster and summon nature’s ally spells to summon the following creatures in addition to the normal creatures listed in the spells. *_Summon Monster II_* Reefclaw* (CN) *_Summon Monster/Nature’s Ally V_* Saltwater …

  • New Divine Spells

    Clerics of Besmara may prepare _lesser geas_ as a 3rd-level spell and _curse of disgust_ as a 5th-level spell, but can only use them to cause an aversion to boats, ships, or open bodies of water. *_Advanced Scurvy_* *School* necromancy [disease, evil …

  • Besmara

    [[File:681952 | class=media-item-align-none | Besmara.jpg]] Originally Besmara was a powerful water spirit with an affinity for manipulating sea monsters. She gained fame among primitive tribes for her willingness to drive these creatures toward rival …

  • Temples and Shrines

    Given the small numbers of Besmara’s priesthood, there are few with the time and interest to build temples to her. Most of her temples are repurposed buildings or shipwrecked hulls, some of which are half-submerged. A public temple always displays a jolly …

  • A Priest's Role

    There is essentially no hierarchy within the church—each priest crafts his or her own title and recognizes no authority other than the goddess. Priests do not report to anyone, though they may defer to a mentor’s decision if there is no compelling reason …

  • Holy Text

    The Pirate Queen’s holy text is _Besmara’s Code_, just a few pages detailing treatment of crew, treasure, and captives. Most priests who can read make copies in their own hand; those who cannot read memorize the text’s key points and ignore what doesn’t …

  • Aphorisms

    These three phrases are the core of the goddess’s code, and any person familiar with her faith should recognize them and understand what they mean. *End Your Quarrels on Shore*: Whatever disagreements one sailor has with another, onboard a ship is not …

  • Holidays

    The church of the Pirate Queen has no official holidays. Her old role as a master of sea monsters (many of which have seasonal hunting grounds) means that in Garundi lands her faith is remembered more at certain seasonal events. Thus, some tribes may …

  • Relations with Other Religions

    Besmara is a thorn in the side of many lawful powers and a casual ally or enemy of just about everyone else. Like her followers, she interacts peacefully when it suits her, but may betray an ally when it is convenient or profitable. She has been known to …

  • Dahak

    !http://i.ytimg.com/vi/BlcxSaLgKos/maxresdefault.jpg! Dahak is the patron god of evil dragons, particularly the chromatic dragons. Dragons believe that Dahak was one of the original gods created by Apsu and Tiamat at the beginning of creation. While …

  • Gozreh

    !http://pathfinderwiki.com/mediawiki/images/7/76/Gozreh_smash.jpg! Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a …

  • Calistria

    !http://media-cache-ak0.pinimg.com/736x/92/3e/cc/923ecc2ac87b574467f2adf156b55bcf.jpg! Calistria (pronounced kah-LISS-tree-ah) is a goddess of many faces and guises, including lust and revenge. She is held in especially high regard by elves, who often …

  • Cayden Cailean

    !http://1.bp.blogspot.com/--K9s8gihiMI/Uy4psOOkZDI/AAAAAAAACzs/DiFQX-o0YT8/s1600/PZO9267_CaydenCailean.jpg! Before he successfully completed the Test of the Starstone in 2765 AR, the man known as Cayden Cailean was a Taldan sellsword and freedom …

  • Norgorber

    !http://40.media.tumblr.com/a8ff63f65d3e748992b5d359b74079fe/tumblr_n0jzp1TEX21r7i8nxo1_1280.png! Norgorber (pronounced NOR-gore-ber) is known as a deity of thievery and assassination, as well as a keeper of secrets. He is called the 'Reaper of the …

  • Dagon

    !http://cs304210.vk.me/v304210968/87ab/FuY5idxNg10.jpg! Dagon (pronounced DAY-gon) is the Demon Lord of the Sea and Sea Monsters that dwell in its darkest depths. His symbol is an octopus eye surrounded by a gold disk inscribed with ancient looking …

  • Kelizandri

    [[File:747819 | class=media-item-align-center | Shuriken.Rev.full.323405.jpg]] Kelizandri is said to be the semi-divine offspring of a brine dragon and a minor godling, and is one of the four powerful beings collectively known as the Elemental lords. …

  • Cheliax

    Infernal Cheliax (pronounced CHEL-ee-ax) remains one of the most powerful nations militarily in the Inner Sea region. Its control of the Arch of Aroden, the passage between the Inner Sea and the Arcadian Ocean, also gives it a vital role in much of the …

  • Aroden

    !http://img1.wikia.nocookie.net/__cb20090119190106/pathfinder/images/4/4f/Aroden_founds_Absalom.jpg! Aroden (pronounced AIR-oh-den) was the immortal Azlanti human who raised the Starstone from the bottom of the Inner Sea in 1 AR, founded the city of …

  • The Free Captains

    The Free Captains are the leaders of the Shackles Pirates. Most of them command only a single ship, or perhaps a small group of ships. The more powerful control the various ports of the Shackles and have a number of other Free Captains serving under them. …

  • The Pirate Lords

    The Pirate Lords are the most powerful of the Shackles' Free Captains. Each controls one of the major ports of the region. They are led by the Hurricane King, who rules the Shackles with their support. The current Hurricane King is Kerdak Bonefist, who …

  • The Four Emperors

    [[File:392988 | class=media-item-align-none | Emperors.jpg]] The Four Emperors are the most notorious and powerful entities in the Shackles, but are neither allies nor enemies of one another, preferring to remain autonomous under most circumstances. …

  • Achaekek

    !http://fc02.deviantart.net/fs70/i/2014/125/3/3/mantis_god__achaekek_by_yuchenghong-d7h80rt.jpg! Achaekek (pronounced uh-CHAY-kek) is the god of assassins, and the patron god of the Red Mantis assassins, based on the island of Mediogalti. Achaekek …

  • Arena

    Arena is a small town on the northeastern coast of Widowmaker Isle in the Shackles. It gets its name from the enormous gladiatorial arena that occupies the center of the settlement. This arena is home to some of the most competitive and violent blood …

  • Bloodcove

    Bloodcove is one of the few bastions of civilization on the Fever Sea. Bloodcove borders both the trackless Fever Sea and the vast Mwangi Expanse—two huge wildernesses at the very edge of civilization. Its nearest neighbours are hardly much better. To the …

  • Chalk Harbor

    The grim mining town of Chalk Harbor is the only functioning settlement on Whyrlis Rock island in the Shackles. The town is the base of operations of the slaver Alahandra Boisich, rumored to have once been a powerful baroness of Cheliax.

  • Cho-Tzu

    Cho-Tzu is the main settlement on the Shenchu Bay island in the Shackles. It is built around a large triangular harbor. Most of the harbor is used by the Shenchu pirate vessels and the merchants’ ships. A second city is formed in the remaining part of the …

  • Colvaas Gibbet

    The small port of Colvaas Gibbet is situated in the Mainland area of the Shackles, approximately 25 miles northeast of Port Peril. Colvaas Gibbet isn't actually on the coast. It is situated a short distance up a wide river. Its inhabitants tend to be …

  • Drenchport

    The town of Drenchport is on Tempest Cay in the Shackles. Its proximity to the dreaded Eye of Abendego means the town is constantly lashed by storms. The town itself is constructed from driftwood and the remains of wrecked ships.

  • Genzei

    Genzei, the City of Lanterns, is the capital of the Ushinawa Isles. It was established nearly 2 centuries ago, when samurai patriarch Tanagowu Useme conquered the islands. The fiercely independent samurai and his rowdy followers fought the murderous kuru …

  • Ghrinitshahara

    Ghrinitshahara is the capital of the Rampore Isles in the Shackles. The busy town is located on the central island of the archipelago and is famous for its large harbor and shipyards where captured ships are repaired and refitted for sale to buyers across …

  • Hell Harbor

    Hell Harbor is the largest settlement on the island of Devil's Arches, in the Shackles. It is ruled by the pirate lord Arronax Endymion, one of the Shackles' Pirate Lords. The town takes its name from the numerous imps which live in the area. Ethnic …

  • Ilizmagorti

    The city of Ilizmagorti (pronounced ihl-izz-mah-GOR-tee) is the only settlement of any size on Mediogalti Island. Known to its foes as Scum Tide City, and to its friends as the Black Pearl of the Tropics, the city’s exact location is unlikely to appear …

  • Lilywhite

    Lilywhite is a small pirate town on the western coast of Motaku Isle in the Shackles that is home to a large number of worshipers of Cayden Cailean.

  • Little Oppara

    Little Oppara is the only settlement on the Taldas Isle in the Shackles. The little town was a small pirate haven but, in 4656 AR, Danziul Maxeme took control of the island and remade the town to mirror the opulence of far-off Taldor. Little Oppara's fine …

  • Maidenspool

    The town of Maidenspool once vied with Drenchport for dominance of the Tempest Cay island in the Shackles. Free Captain Bradesmar Wache of Mediogalti poured enormous resources to the town, building structures of stone and fine lumber. At the peak of …

  • Mezdrubal

    Mezdrubal is a small town at the southwestern region of Devil's Arches island in the Shackles. It is ruled by a petty buccaneer called Longbeard who resents his tribute that Hell Harbor demands at the beginning of each month. Longbeard could not even …

  • Kora

    The settlement of Kora on the Rampore Isles in the Shackles is surrounded by rice and sugar plantations. The crops are sold to the less self-sufficient islands in the Shackles, and the trained slaves who work these fields also serve as a commodity to be …

  • Myscurial

    Myscurial is a small town in the Widowmaker Isle in the Shackles. It is built on Sweet Tooth Lake in the island's interior and hosts naval gladiatorial games between captives or poor debtors armed with simple spears in rowboats. The games become more …

  • Ngozu

    The picturesque port of Ngozu sits on the long cove that gave Mgange Cove island its name. Ngozu tolerates non-Mwangi ships, but their crews had best behave themselves while in town. Ngozu's rules are strict for non-natives and most laws involve "blood …

  • Ollo

    The town of Ollo is one of the largest settlements in the Shackles. It is ruled by the cruel pirate Avimar Sorrinash, one of the Shackles' Pirate Lords. Ollo is on Shark Island, and is plagued by raids from the sahuagin who live in the sea near the …

  • Oyster Cay

    The port of Oyster Cay is in the Mainland region of the Shackles. It is currently suffering as two Free Captains vie for control of the port, namely Havalas Grudd and his estranged lover Wide Olga.

  • Parley Point

    The surprisingly welcoming port of Parley Point is on the coast of the Mainland region of the Shackles. It is a popular port of call for merchant captains travelling north, who often stop off here before braving the storms of the Eye of Abendego. It is …

  • Pex

    The pirate town of Pex is located on the Devil's Arches island of the Shackles, at the south end of the perilous Straits of Balthus. It is a rough, ramshackle settlement, ruled by the capricious Hardluck Massey. He is known for his impulsive punishments …

  • Plumetown

    Plumetown is the only major settlement on the Smoker island in the Shackles. Willa Cloudbuster is the de facto mayor of the town. She overseers the Plumetown's sometimes impatient or disruptive visitors with a small army of constables, former pirates who …

  • Port Peril

    Port Peril is the largest port in the Shackles and its de facto capital. It is situated on the mainland, rather than on one of the outlying islands, on the edge of the Terwa Uplands and overlooking Jeopardy Bay. The city is protected by walls, and the …

  • Queen Bes

    Queen Bes is the only settlement of any size on the Shackles island of Besmara's Throne. Because the entire isle is a holy site to the worshipers of the pirate goddess Besmara, the town contains a large proportion of pilgrims.

  • Quent

    Quent is the second largest settlement in the Shackles after Port Peril. It is on the north coast of Motaku Isle, the Shackles’ largest island. Sheltered from the storm by the large barrier islands of its picturesque bay, Quent is known as the finest …

  • Raketooth

    Raketooth is the second largest port on Shark Island in the Shackles. It is a dreary settlement specializing in pilfered luxury wares that usually are sold in Motaku Isle or to the few non-slaver merchants who come to Shark Island. Raketooth don't have …

  • Rapier Bay

    Rapier Bay is a rowdy small town on Motaku Isle in the Shackles. It is led by the pirate lord Maxevale Janis, captain of the galleon _Motaku Maiden_. Maxevale always supports Lady Tessa, earning the nickname "the Puppy", though no man dares to say it to …

  • Rickety's Squibs

    Rickety's Squibs is a village at the mouth of a nameless river on the Slithering Coast in the Shackles's mainland. The village is concealed from passing ships by a protruding headland and is difficult to find if one doesn't know where to look. Rickety’s …

  • Rumbutter

    The Rumbutter is the southernmost settlement of the Bag Island in Shackles. It is a sprawling, hilly farming community known for its apiaries and its honey. Rumbutter honey finds its way all throughout the Shackles and Sargava. Rumbutter's three taverns …

  • Vilelock

    The Vilelock is a shady, lawless settlement on the Shark Island in the Shackles. As expected, gory brawls, lurking cutpurses, and casual murders are frequent in town. A thriving market in Vilelock is the acquisition and sale of exotic poisons and …

  • Slipcove

    Slipcove is a small port on Bag Island in the Shackles. The lord of Bag Island, Jolis Raffles, attacks the slave ships of Cheliax and offers the slaves the chance to live on Bag Island. As a result, Slipcove has the largest halfling population in the …

  • Mastrien Slash

    Before the advent of the Hurricane Crown, there were a number of infamous pirate captains whose exploits became legend. One such raider was Mastrien Slash, a pirate queen and captain of _The Silken Purse_. Her reign ushered in a new era of territorial …

  • Magna Stormeyes

    When a Free Captain named Magna Stormeyes discovered the natural harbor on Windward Isle over 2 centuries ago, she immediately recognized that it would make the perfect haven from which to launch a pirate fleet. Starting with just one ship and a small …

  • Turpin Irons

    The first Hurricane King, and man for whom the namesake crown was forged, Turpin Irons sailed out of the Eye of Abendego more than 100 years ago to claim rulership over the Shackles. The Hurricane Crown has been passed down (or taken by force) from one …

  • Cyrus Wolfe

    Nearly a century ago, Free Captain Cyrus Wolfe, a black-hearted rogue with an even blacker gift for the dark arts, plied the waters off the western coast of Garund and brought fear to hundreds of ship’s captains and crews. His daring daylight raid on the …

  • Kerdak Bonefist

    Kerdak Bonefist, the current Hurricane King, is the leader of the Free Captains and accordingly effectively the head of state of the Shackles. He earned the position in 4674 AR by virtue of possessing the strongest fleet and holding Port Peril, which he …

  • Lamashtu

    [[File:687591 | class=media-item-align-left | lamashtu_by_satibalzane-d7oginw.jpg]] Lamashtu (pronounced lah-MAHSH-too) is the mother and patroness of many misshapen and malformed creatures that crawl, slither, or flap on, above, or below the surface …

  • Asmodeus

    !http://pathfinderwiki.com/mediawiki/images/9/94/Asmodeus.jpg! Asmodeus (pronounced as-MO-day-us) is the most powerful of the nine archdevils that inhabit Hell, and the only one of Hell's rulers to claim full divinity. It was he who is credited with …

  • Desna

    [[File:465968 | class=media-item-align-none | ae62354d44203696fda79e45dfb51189.jpg]] Desna (pronounced DEZ-nuh) was one of the first deities, but while her peers burdened themselves with the task of creating Golarion she spent her time building the …

  • Gorum

    !http://paizo.com/image/content/PathfinderCampaignSetting/PZO9267_GorumAltar.jpg! Gorum (pronounced GOR-um) is a god of battle above all other pursuits; it is said that if there is ever a time with no more conflicts to be fought, he would rust away …

  • Seasickness

    Characters unaccustomed to life on board ships run the risk of getting seasick. Such characters must succeed at a DC 5 Fortitude save or become nauseated for the rest of the day. On the following day, the character is entitled to a new save. On a success, …

  • Absalom

    For more than 4,000 years, Absalom (pronounced AB-sah-lahm) has been the City at the Center of the World, a metropolis-sized showcase of the greatest treasures in all Golarion. The importance and influence of Absalom upon the Inner Sea and the whole of …

  • Andoran

    Andoran (pronounced ann-DOHR-ann) is a nation of the people, governed by the principals of Common Rule which grants every man a voice. Andoran holds the reins of its own destiny in the strong hands of its people; it is the birthplace of freedom. …

  • The Aspis Consortium

    The Aspis Consortium is a trade organization with interests in many parts of Avistan and Garund. What distinguishes them from other trade groups is the size of their operations, and their willingness to do whatever is necessary to accomplish their goals. …

  • The Mwangi Expanse

    The Mwangi Expanse (pronounced MWAN-gi) is the catch-all term given to the wild interior of the continent of Garund. It is bordered to the north by the lands of Rahadoum, Thuvia, and Osirion, to the east is Katapesh, Nex, Alkenstar, and Geb, and to the …

  • Rahadoum

    The nation of Rahadoum (pronounced rah-ha-DOOM) in north west Garund is unusual in that it is the only nation known to have forbidden the practice of any and all religions. The country’s fine cloth, exotic produce, and gemstones are sought-after by …

  • Sargava

    Once the jewel in the crown of the Empire of Cheliax, today Sargava (pronounced sahr-GAH-vah) has broken away from the motherland and is dependent on the protection of the Free Captains of the Shackles. The ongoing cost of that protection is crippling the …

  • Tian Xia

    Tian Xia (pronounced TEE-yawn-shaw) is the continent geographically furthest from Avistan, lying across the ocean that borders the eastern shore of exotic Casmaron. The easiest way to get to Tian Xia from Avistan is by crossing the icy Crown of the World. …

  • Alkenstar

    The city-state of Alkenstar (pronounced AL-ken-star) has gained an unexpected level of power despite its tiny size, through the invention of firearms, a necessity for survival in the harsh, magic-dead region known as the Mana Wastes. Beyond just firearms …

  • Ships

    Every pirate prefers a specific type of ship. Some value speed and stealth, while others demand the largest, most battle-worthy crafts available. Each entry below lists the ship’s length and its minimum and maximum number of passengers. *Rowboat*: …

  • Variant Rules

    _Ability Checks_: Ability checks will be conducted in a more "realistic" manner. For example, in order to break a door or recall a piece of previously heard information, the player will not roll a d20 to add to their ability score. Instead, the character …

  • Bounties

    A bounty is a government-issued reward placed on an individual and awarded to whoever can apprehend or kill that person. Normally, a bounty is issued by a government or other legal official in order to entice others into aiding in the capture of the …

  • Rum Rations

    Aboard many ships, half a pint of rum is distributed to each crew member at dusk. The rum is staggeringly strong, and is often watered down to make grog. Characters drinking the ration are affected as though they had taken an addictive drug. The rum …

  • Milani

    [[File:687587 | class=media-item-align-left | 7d4cf9289f747dc34f44a31549e0ea00.jpg]] The minor goddess Milani (pronounced meh-LAW-nee), also known as the Everbloom, is the patron of all those who fight against oppression and unjust rule. Her symbol is …

  • Angazhan

    !http://pathfinderwiki.com/mediawiki/images/5/5a/Angazhan.jpg! Angazhan (pronounced ANG-uh-zan) rules over the Abyssal realm of Ahvoth-Kor and is the demon lord of savage strength and destruction. Angazhan appears as an enormous, muscular and savage …

  • Archetypes

    Special archetypes for Skull & Shackles: * [[Merchant Mariner]]

  • Merchant Mariner

    _The merchant mariners of Rahadoum are the nation’s foremost defense against the pirates of the shackles. Each mariner is comprehensively trained to act as an officer, leading a squad of well-disciplined and equipped men in the defense of merchant …

  • Sandara Quinn

    Sandara Quinn is a cleric of Besmara the Pirate Queen, goddess of piracy, sea monsters, and strife. Impressed on the Wormwood like our heroes, Sandara takes an immediate liking to you, the result of a recent altercation with Master Scourge. While our …

  • Ambrose "Fishguts" Kroop

    Ambrose Kroop is the ship’s cook, nicknamed “Fishguts” by the crew, though whether this refers to the contents of his soups or the stains on his apron is unclear.

  • Mia Leonardson

    h3. Backstory Mia Leonardson is half-Tian-min, a circumstance which came about when her father, Brice Leonardson met an exotic foreign woman on one of his many trade runs out of Rahadoum The two fell in love, had many travels together, and, when Brice …

  • Linnaea MacCrumb

    h3. Biography: The Changeling known as Linnaea MacCrumb was born when a lonely lighthouse keeper living on the edges of Bogsbridge had illicit relations with a Sea Hag. The keeper has never spoken of whether the act was consensual, but regardless, …

  • Ryoma "Bone Beard" Sakamoto

    Intro Dark waves wash a slumped figure on a dusky beach. He slowly coughs up water and stares dazed at the coastline. Suddenly, as if remembering himself begins frantically searching for something. He finds it and picks it up. He gently places the …