Rum Rations

Aboard many ships, half a pint of rum is distributed to each crew member at dusk. The rum is staggeringly strong, and is often watered down to make grog. Characters drinking the ration are affected as though they had taken an addictive drug. The rum ration is doled out more to keep the crew sated and docile than for recreation. The penalty for selling or spilling the ration is six lashes, or six lashes from a cat-o’-nine-tails for a second offense. While on merchant or navy vessels, rum rations are strictly limited, but on pirate ships, crew members can often request more rum if they please.

Type ingested; Addiction minor, Fortitude DC 5

Effect variable; -1d4 Wisdom penalty and +1d4 alchemical bonus to Charisma for 24 hours.

Rum Rations

Skull & Shackles ZFel