New Divine Spells

Clerics of Besmara may prepare lesser geas as a 3rd-level spell and curse of disgust as a 5th-level spell, but can only use them to cause an aversion to boats, ships, or open bodies of water.

Advanced Scurvy
School necromancy [disease, evil]; Level cleric 1, druid 1 (Besmara)
Casting Time 1 standard action
Components V, S
Range touch
Target living creature touched
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
The subject contracts an advanced form of scurvy. He becomes constantly fatigued, suffers from bone pain (–1 penalty on Strength and Dexterity-based checks), wounds easily (add +1 point of damage to any bleed effects affecting the target), experiences loose teeth, and is slow to heal (natural healing occurs at half the normal rate). Scurvy can be treated magically or can be overcome with proper nutrition; eating the right foods ends the fatigue and bone pain within 1–2 days and provides a full cure 2d6 days after that.

Cloud of Seasickness
School conjuration (creation) [poison]; Level cleric 2, druid 2, sorcerer/wizard 2 (Besmara)
Casting Time 1 standard action
Components V, S, M (a piece of seaweed)
Range close (25 ft. + 5 ft./2 levels)
Effect cloud spreads in 20-ft. radius, 20 ft. high
Duration 1 round/level
Saving Throw Fortitude negates; see text; Spell Resistance no
This spell functions like stinking cloud, except as noted above and that the vapors make creatures sickened instead of nauseated.
Cloud of seasickness can be made permanent with a permanency spell (requiring a 9th level caster and costing 2,500 gp). A permanent cloud of seasickness dispersed by wind reforms in 10 minutes.

New Divine Spells

Skull & Shackles ZFel